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Post your gear modifications here please!

 
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Farrell



Joined: 24 Aug 2006
Posts: 125
Location: Portland, ME, USA

PostPosted: Thu Nov 29, 2007 11:25 pm    Post subject: Post your gear modifications here please! Reply with quote

(Moderator, this should be sticky.)

Since we're getting to the point of customizing ammo and doing some minor weapon swap-outs in fights, I thought it'd be a good idea if we documented those here much like we do our personal combat loadouts.
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Farrell



Joined: 24 Aug 2006
Posts: 125
Location: Portland, ME, USA

PostPosted: Thu Nov 29, 2007 11:29 pm    Post subject: Detro Modifications Reply with quote

Current modifications:

Standard JJ config per wiki, with the following modifications:
Arrow MRP/36s are weapons linked.
Arrow MRP/36s are loaded with 8 anti-structure rounds for each launcher.

Previous modifications (for future study)

JJ (Detro) for 11/29/07:

Weapon Mods:
MRP/36 launcher #1 has boosted range ammo for its first 8 rounds.
MRP/36 launcher #2 has been replaced with JM-series MIRP/36.
This MIRP/36 launcher also has boosted range ammo for its first 8 rounds.

Disposables:
2 HHGs
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"The object of war is not to die for your country but to make the other bastard die for his." - George Patton


Last edited by Farrell on Fri Feb 08, 2008 1:49 am; edited 2 times in total
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JackCraig



Joined: 24 Aug 2006
Posts: 25

PostPosted: Thu Nov 29, 2007 11:32 pm    Post subject: Reply with quote

Swifty is using his standard load as per whats in the wiki with the exception that the first 8 MRP shots are boosted range BR3
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Jester



Joined: 24 Aug 2006
Posts: 97
Location: Connecticut, USA

PostPosted: Thu Nov 29, 2007 11:35 pm    Post subject: Reply with quote

Code:
Things to use 11/29:
   Bonaparte VLFG load:   6 AOE, 2 frag, 6 boosted range, 10 standard
   Cerberus HRP load:     8 boosted range HRPs, 32 standard, 8 minelayer (Bouncing)
   Deacon HRP load:       8 boosted range HRPs, 32 standard, 8 minelayer (Bouncing)
   Erinyes MIRP load:     8 boosted range MIRPs, 28 standard MIRPs
   JJ MRP #1 load:        8 boosted range MRPs, 28 standard
   JJ MRP #2 load:        8 boosted range MIRPs, 28 standard MIRPs
   Shepherd AGM load:     1 boosted range, 2 standard, 1 sensor-homing seeker
   Swifty MRP load:       8 boosted range MRPs, 28 standard
   Talaria MRP load:      8 boosted range MRPs, 28 standard

   Mines:                 24 heavy anti-armor (x25), 6 bouncing betties (x10), planted with 30 DC charges
                          16 bouncing betties (loaded in the HRPs)

   Other:                 2 remote ECM pods


Bonaparte's two frag VLFG shells expended.
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Last edited by Jester on Fri Nov 30, 2007 4:38 am; edited 2 times in total
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Jester



Joined: 24 Aug 2006
Posts: 97
Location: Connecticut, USA

PostPosted: Thu Nov 29, 2007 11:58 pm    Post subject: Reply with quote

Two OVNIs aboard Bonaparte, one more OVNI attached to Shepherd's spare hardpoint.
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Jester



Joined: 24 Aug 2006
Posts: 97
Location: Connecticut, USA

PostPosted: Fri Nov 30, 2007 12:50 am    Post subject: Reply with quote

Smoke launchers (10 shots) on Erinyes, Dash, and Swifty.
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Jester



Joined: 24 Aug 2006
Posts: 97
Location: Connecticut, USA

PostPosted: Fri Nov 30, 2007 1:06 am    Post subject: Reply with quote

15 armor-piercing Anti-Gear Rifle rounds for Karas.
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