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Planning for November 8 (bonus point)
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Jester



Joined: 24 Aug 2006
Posts: 97
Location: Connecticut, USA

PostPosted: Sun Nov 04, 2007 5:54 pm    Post subject: Planning for November 8 (bonus point) Reply with quote

Hi all,

If you have ideas for the game of November 8, post them here. Savant has said suggestions for this game will be worth the bonus point for the game of Halloween night (assuming you post soon!).

Here's my suggestion:

As everyone's aware, there are some Utopian delegates currently in Paladin Lots. We've seen them twice now, and are hearing rumors even on the streets of Gomorrah. The CEF has tried a direct invasion on TN and didn't get anywhere, and now seems to be using alternative tactics on TN. The same probably applies on Utopia. Though we don't know what the culture is there, it seems plausible that they're trying to talk either the whole planet's government or one or more factions on the planet into just letting the CEF in.

Obviously, if Utopia says yes, that's bad. Wink

So, we need to start turning some of the things the CEF are saying to them into lies. Easiest way to do that is to show the Utopians (and the corps on Caprice) that the CEF doesn't have as good control over Gomorrah as they say they do.

So, what I'm suggesting for Thursday is a first step: a little bit of sniper terrorism. Ideally, the best targets will be CEF officers/negotiators escorting Utopians around. To that, my thinking is we set up two three-person sniper teams either on the highest level of Caprice or on the rooftops near Paladin Lots. Each team will be a sniper, a sniper-spotter, and a spotter for CEF patrols. Ideally, we'll put all six people on the sniper teams on Northern Guard jetpacks so that they can escape quickly if needed. To supplement these six, we'll need a couple more people at ground level (either on Beta or Gamma levels) to try to track down CEF officers at ground level. It'd also be handy if the "ground level" team has six or eight Fire Eggs to launch at the gates of Paladin Lots as a distraction once the snipers start taking shots.

So, that's my suggestion for the 8th.
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Farrell



Joined: 24 Aug 2006
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Location: Portland, ME, USA

PostPosted: Sun Nov 04, 2007 8:37 pm    Post subject: Reply with quote

With the amount of surveilance we've seen on their lines, any sniper team and ground-spotters runs the risk of being spotted very quickly.

Questions:
Question How are our teams getting into positions and NOT get spotted? A sniper rifle isn't exactly the easiest thing to hide, and while we know there's video surveilance in the area, we don't know just how far it goes or how good it is. Same question of drones we bring.

Question How long do we stick around? We have no idea of the potential reaction times of patrols, or if they would even consider just unleashing direct fire on our locations with tanks.

Question How are we getting out? Can we count on "blending in" with the fleeing crowd (again, concealing sniper rifles, or are we ditching them?), if the crowd is still even in the area. (I like the idea of jetpacks, but we'll still need to scout escape routes, lest we jump into a bad spot.)

Question Are we going to have more than 5 minutes to look at a map and plan? I strongly feel this isn't something we should be planning under pressure and on the fly.

Question Did anyone look for potential sniper positions for us and for people on the CEF side when we were down there? It's expected for us, but we need to know where the CEF might be placing counter-snipers. (For example, if I were the CEF, I'd have snipers in the barracks buildings... a good spotter and sniper team there would be able to quickly deal with snipers across the way, and lights being out in that building could explain it. Also, enemy snipers means we're far more vulnerable jumping in mid-air (see also Halo))

Question Are we better off with grenade launchers with haywire grenades than drones? Targeting some of the surveilance cameras in the area could help. (Granted, just as difficult to smuggle in.)

Question Should we consider some command-detonated or remote-enabling mines? Something covering the obvious ground pursuit routes.

Question Most obvious escape route is the railway station, but if there's an attack, the CEF *might* have the authority to lock the station down. If so, 2nd escape route?
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TheBigM



Joined: 08 Sep 2006
Posts: 63
Location: Williamsburg, VA , USA

PostPosted: Wed Nov 07, 2007 2:16 am    Post subject: Reply with quote

There's only one problem I see with this plan, who do we go after? Are we just going to shoot at the first person that looks in charge or do we have some targets in mind? There's also the strong probability of backfire if we do this without a bit more intelligence and a bit more thought. Hence my proposal, make contact with Mershell and see what he's up to.

How to do it:

Step 1) Make the drop in the designated location. This would probably be best done before the game

Step 2) Figure out a good place to meet that's safe. Mershell probably would have a place in mind, but Bhaldren might also have suggestions.

Step 3) Talk to the guy. I assume we'd have at least Thierry (since he got the name), Tynes, and probably Karas actually make contact while the others act as look-outs. If he's close to something big then there's a chance someone might be on to him so we'd have to be extra careful.

Step 4) Act on what he knows. Indications are that he might have a better insight on things to do with the corps and might, hopefully, have some idea what the Utopians are there for.


What could be gained:

- Vital intel on the corps

- An insight into what Highlands First is up to. If its something we'd rather not happen we have to at least try and talk them out of it and failing that find some way to use it to our advantage.

- I recall some of the Highlands First guys at the meeting talking about accessible tunnels under Paladin Lots. If Mershell knows about these, perhaps he could help us get in deeper.
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Jester



Joined: 24 Aug 2006
Posts: 97
Location: Connecticut, USA

PostPosted: Wed Nov 07, 2007 2:33 am    Post subject: Reply with quote

Farrell wrote:
Question How are our teams getting into positions and NOT get spotted? Same question of drones we bring.

The drones are easier: we send them through the pipeline and they stay on Alpha level. I can see two ways of getting the rifles in, which means there must be at least 20. The easier is to send them through the pipeline, then put them in a truck, then drive the truck close to where we want to use them. The harder is to have our stealth Ferret carry them into the trench and leave them below a walkway, then we go to that walkway and hoist them up.

Farrell wrote:
Question How long do we stick around? We have no idea of the potential reaction times of patrols, or if they would even consider just unleashing direct fire on our locations with tanks.

Two shots from each sniper, maximum. One shot from each, preferably. I envision the game as 70% set-up, 10% actual shooting, 20% get-away.

Farrell wrote:
Question How are we getting out? Can we count on "blending in" with the fleeing crowd (again, concealing sniper rifles, or are we ditching them?), if the crowd is still even in the area.

I envision the shooters at the highest level, getting away on jet-packs to Spiders parked outside the trench. The CEF is most likely to send VTOLs after the snipers, which probably can't operate very far outside the trench.

Farrell wrote:
Question Are we going to have more than 5 minutes to look at a map and plan? I strongly feel this isn't something we should be planning under pressure and on the fly.

I can't really speak to this, but I didn't see this as complicated enough to need a map.

Farrell wrote:
Question Did anyone look for potential sniper positions for us and for people on the CEF side when we were down there?

That's why two shots maximum. The CEF defends poorly. By the time they can react, I'd like the snipers to already be escaping, using the drones as distraction and cover.

Farrell wrote:
Question Are we better off with grenade launchers with haywire grenades than drones?

The drones can operate autonomously. I think we should paint the CM logo on them and we can send them on their way from a few kilometers away. To the average Caprician, they'll look like corporate toys. We might even get really creative and have them play the jingle of a popular product in the trench or something.

Farrell wrote:
Question Should we consider some command-detonated or remote-enabling mines? Something covering the obvious ground pursuit routes.

Lovely idea.

Farrell wrote:
Question Most obvious escape route is the railway station, but if there's an attack, the CEF *might* have the authority to lock the station down. If so, 2nd escape route?

See above. I'd prefer not to have the snipers have to leave the city without the rifles.
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Jester



Joined: 24 Aug 2006
Posts: 97
Location: Connecticut, USA

PostPosted: Wed Nov 07, 2007 2:36 am    Post subject: Reply with quote

TheBigM wrote:
There's only one problem I see with this plan, who do we go after? Are we just going to shoot at the first person that looks in charge or do we have some targets in mind?

The beauty of snipers is that we can wait patiently for several hours if need be until something worthy of shooting appears. We have the initiative.

TheBigM wrote:
Hence my proposal, make contact with Mershell and see what he's up to.

I haven't said that your plan is a bad idea, but you haven't explained yet how to make it a game that everyone can play, as opposed to just a few people. It strikes me as better material for a log, honestly. You could ask questions of Savant and get the information that he'd give us, and provide it to the rest of the team via a log.

If you insist it has to happen in a game, what do the rest of us do while you're talking to Mershell?
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JackCraig



Joined: 24 Aug 2006
Posts: 25

PostPosted: Wed Nov 07, 2007 3:22 am    Post subject: Reply with quote

Quote:
Jester wrote:
Quote:
Farrell wrote:
Question Are we better off with grenade launchers with haywire grenades than drones?


The drones can operate autonomously. I think we should paint the CM logo on them and we can send them on their way from a few kilometers away. To the average Caprician, they'll look like corporate toys. We might even get really creative and have them play the jingle of a popular product in the trench or something.


hehe maybe we could still do gabriel's original plan, if we're making some drones play a corps' jingle, why not make em explode too, doesn't have to be nukes, just a big enough boom to disrupt the CEF, maybe have them disperse chaff or something to cause havok with their communications and sensors for a bit
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Farrell



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PostPosted: Wed Nov 07, 2007 4:47 am    Post subject: Reply with quote

Suggested roles for the upcoming fight on THURSDAY:

SNIPERS: Roland, Craig, Thierry
SPOTTERS: Tynes, Detro, Birkin
DRONES: Mem
COMMS: Knight (monitoring enemy if possible)
GROUND: Karas (Assisting Mem and Knight, indig expert)

All the snipers are at least 3 skill & 2 cpx. The above doesn't reflect attribute bonuses, since those can often get mixed.

And thanks to some last-minute dumping of points, Detro now has Notice 3. I made him a spotter as he also has Acute Senses: Sight, so if he uses Notice/PER to spot for people, that's a 3/+3, plus any complexity bonuses.
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TheBigM



Joined: 08 Sep 2006
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Location: Williamsburg, VA , USA

PostPosted: Wed Nov 07, 2007 10:58 am    Post subject: Reply with quote

*Blinks breifly at the idea of Thierry with a sniper rifle*

OK, I'm not against it for sure, just seems odd that you'd give the Doctor a big gun. But yeah, on paper he is a good choice.

Just a couple of other thoughts.

On the Drones:

While disguising them like that is both a good and cool idea it does present one problem. The last thing we need is some curious kid playing with one and somehow setting it off and/or being close to it when it goes off. No matter what lengths we go to we're gonna take the hit for this in the media (or it least so it seems) and more charred bodies of kids on the news won't help. Same goes with the mines. Neither are bad ideas, we just need to be carefully

On the Escape:

Didn't they use VTOLs in some of their attacks when we were helping the Liberati? Also, if the snipers are escaping via the trench, how do they get back in?
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TheBigM



Joined: 08 Sep 2006
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Location: Williamsburg, VA , USA

PostPosted: Wed Nov 07, 2007 6:20 pm    Post subject: Reply with quote

One additional thought that came to me as I was driving to work regarding target selection. Will we have a way to identify who it is we have in our crosshairs? I beleive we have some CEF rosters sitting around someplace, but it might take too long to look through something that big. At the minimum I think we should at least have some way to feed data to Karas so he can give us a "Hey, that guy is on TV every night and he's a bad one, kill him!" or something similar Wink
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Jester



Joined: 24 Aug 2006
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Location: Connecticut, USA

PostPosted: Thu Nov 08, 2007 4:13 am    Post subject: Reply with quote

I want to limit us to two sniper teams of three men each. One sniper, one spotter, and one man to watch the back of each team.

Team one: Roland (Sniper), Detro (Spotter), Birkin (Guard)
Team two: Thierry (Sniper), Tynes (Spotter), Craig (Guard)

Guards will carry an anti-Gear rifle and whatever assault rifle the guard prefers. Spotters will carry binoculars, datapads with info on key CEF and NEC personnel, assault rifles, and sidearms. Snipers will carry a sniper rifle and a sidearm. Roland will presumably use his Dartand. Thierry can use the Liberati Long Rifle Gabriel received. All six will be escaping with jet packs.

Team three will be the ground team: Mem, Knight, and Karas, in pretty much the roles that Farrell suggests. I'd like them to have six or so Fire Eggs with them, two with HHGs, two with SDGs, and two with HWGs. Their job will be to launch those Fire Eggs at the Alpha Level of Paladin Lots as a distraction if one of the sniper teams comes under attack. As Thierry suggests, team three should be linked with the two sniper teams so we can transfer visual and audio information back and forth.

Other than the drones, team three should limit themselves to sidearms and concealable weapons (machine pistols, SMGs, sawed-off shotguns).
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Jester



Joined: 24 Aug 2006
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PostPosted: Thu Nov 08, 2007 4:18 am    Post subject: Reply with quote

Oh, and Savant, we need to know what the Templars and Bors want in exchange for running the pipeline for this.
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TheBigM



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PostPosted: Thu Nov 08, 2007 11:11 am    Post subject: Reply with quote

Just a couple closing questions.

- Will the snipers be using supressors?

- Do our supressors work with the Liberati gun?

- Damage on Thierry's rapier?
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Farrell



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PostPosted: Thu Nov 08, 2007 10:53 pm    Post subject: Reply with quote

Suggestion: Have Mem and Detro work on a spare data pad before going out. Doctor its files and plant juuuuust a little bit of deeply-hidden evidence that points the finger to CM. Leave the pad in one of the sniper's positions, as if we were in too great a hurry to get out and forgot it.

Keep in mind, evidence we plant should be almost to the point of being vague... that is, any good undercover operation isn't going to leave things glaringly in the open, but sort of tucked away. A bit of equipment here with the right ID number... a file here with a shoddily (by CEF standards) coded reference to a member of the CM administration, etc.

At least, that's my two cents on the thought.
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Jester



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PostPosted: Fri Nov 09, 2007 12:49 am    Post subject: Reply with quote

TheBigM wrote:
- Will the snipers be using supressors?

We could, but suppressors and subsonic ammo subtract 1 from DM.

TheBigM wrote:
- Do our supressors work with the Liberati gun?

I don't think so. It's something we'll have to ask Savant about.

TheBigM wrote:
- Damage on Thierry's rapier?

AD +11. x16 in Thierry's case.
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Jester



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PostPosted: Fri Nov 09, 2007 12:49 am    Post subject: Reply with quote

Farrell wrote:
Suggestion: Have Mem and Detro work on a spare data pad before going out. Doctor its files and plant juuuuust a little bit of deeply-hidden evidence that points the finger to CM. Leave the pad in one of the sniper's positions, as if we were in too great a hurry to get out and forgot it.

That's an interesting idea.
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