Blender:Hull Paneling

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  • Select the "panel" polygons
  • Inset the proper amount to create the grid
  • Repeat until all grid lines created.
  • Clean up extra edge loops along middle of grids; clean up intersection of grids
  • Use Extrude 0 and then Shrink/Fatten on the grid lines to inset them.
  • Thickness and depth for Ambassador are ~5cm.
  • Select edges of panels (useful to select grids and panels, then deselect grids, then select boundary loops) and set Bevel Weight to 1.
  • Add Bevel modifier and apply
  • Clean up intersection of grids again.


Prerequisites

  • I assume you have a hull (or other structure) and know your way around Blender.
  • You should also verify that you have the Inset Polygon add-on. It should come stock with Blender these days, but you may need to enable it in your Add-Ons preferences. I have it hotkeyed to i.

Formatting Note

Whenever you see this sort of text, it indicates a hotkey. Hotkeys can be combinations or sequences. Example: Shift S is a combination; these are two keys meant to be pressed in tandem. Shift S, 3 is a sequence, starting with the combination Shift S, then followed by 3. This often happens when the first hotkey brings up a menu or starts an action, and the second hotkey influences the result. This particular example means "Set the Cursor (Shift S) to the center of the active object (3).

Select Panel Polygons

  • Every other panel group.
  • Alternating materials to make selection easy.

Inset to Create Grids

Add Outer/Inner Edges

Clean Up Unnecessary Interior Edges

Inset the Grids

Bevel the Edges

Clean Up the Bevels